fuzzyspork: (fuzzy spork)
[personal profile] fuzzyspork
Points post! Go there to see how to score your challenge, if you like to keep track of that sort of thing.

Trailer Park Challenge.

The one overlying rule in this challenge is this:  If it makes money out of thin air, it’s not allowed!  No “deleting” things for money in buy mode, no aspiration perks that earn cash advantages, no career rewards that generate money, and definitely no high level jobs allowed!  This challenge is to get from start to finish with very little cash, way too many kids, some family dysfunctionality, and a knee-slappin’ good time all the way.  (*Knee-slappin’ Good Time not guaranteed for all.  Results will vary.  Symptoms may include dizziness, nausea, hair loss, and uncontrollable swearing.)

This is a generational challenge that begins with a founder and ends when the third generation heir becomes an adult.

This challenge is best played with Seasons and Open for Business installed.  (Pets is highly recommended, but not ultimately required.)  Hacks and game mods that give an unfair advantage during the challenge (especially any that make getting money easier) aren’t allowed.  This is a “challenge” after all!  Some mods and hacks can actually enhance the game play in this challenge.  If you use them in your game already, then ACR and InTeen will likely add a level of difficulty fun thanks to the chances of unplanned pregnancies!  Having a “larger household” hack can make things a lot more interesting, too.

The Founder:  Create a male or female sim in CAS who will act as your founder.  You can assign them any personality you like, by randomizing or picking everything yourself.   You are also allowed to import any sim to act as your founder as long as they enter this world through CAS without any skills or friends.  No college start!  You must start with an adult Sim.

Have fun with the clothes and names for this one!

Moving In: Your founder must purchase a 4 x 4 lot for their trailer home to sit on.  When building the trailer you can arrange the interior walls any way you think is best, and you might want  to plan on having at least two bathrooms (though you may only be able to afford one toilet right now) and at least two rooms to act as bedrooms.  Keep in mind you will not be able to move interior walls later!  You can’t delete walls or build new ones.  (There is one exception to this that I will get to in a minute.)  Here are the requirements for your first trailer:

  • The “trailer” must be on a foundation that is exactly 6x20. You are allowed to use the Column Deck foundation since it’s the cheapest.

  • Trailer homes do not come with unfinished walls!  You must put paint or wallpaper on every interior and exterior wall.  (CC is fine, but it must cost at least 2 simoleons.)

  • Don’t forget a roof!  Any roof, pitched or flat.

  • Each room with an exterior wall must have at least one window.

  • There must be a front door and a back door, each with a porch that is a minimum of 4 squares which are added onto the main 6x20 foundation after it is built (railings are not necessary right now) and steps for access.

  • There must be a stove and refrigerator.

  • There must be at least three counter tops in the kitchen.

  • There must be a kitchen sink.

  • There must be at least one toilet and one tub (the tub is required! You can use a tub/shower combo fixture, but just a shower isn’t allowed).

  • A smoke alarm is allowed if they can afford it.  A burglar alarm is not, but you can install car alarms in their vehicles when they have them.

  • You can add and remove half walls and floor strips at any time after the trailer is built.  Adding or removing full walls is not allowed.

I know most of you probably have custom content that costs nothing, but when building the trailer use only Maxis fixtures or CC that is comparable in price to the Maxis items.   CC wallpaper is acceptable if it costs at least 2 simoleons.

NOTE:  Be mindful of where you build the founder’s trailer on the 4 x 4 lot.  By the end of the challenge you might have to fit at least two more 6 x 20 trailers on the same lot!  Maybe more.  As well as a driveway, some trucks, possibly an outbuilding or two, and maybe a garden and/or pond.  Not to mention all that yard sale stuff.  Plan ahead.

Splitting Heirs:

  • This challenge will run for 4 generations, like this:

  1. Founder

  2. First Heir

  3. Second Heir

  4. Third Heir

  • There is a minimum requirement of four (4) pregnancies every generation.  If one pregnancy results in multiple babies, it still only counts as one pregnancy.   More than four pregnancies is acceptable!

  • Children can be legitimate, or from any number of “genetic donors”.   Including alien abduction and extramarital affairs.

  • All children in the main house who are born to the heir or the heir’s spouse are eligible for becoming the next heir, regardless of their parentage.

  • They can adopt, but the child must be adopted as an infant to be eligible for heir.  Adoption does not count as a pregnancy.

  • Spore-grown plant babies are allowed, but they are NOT eligible for heir.  (only because they have no teen stage)  They do not count as a pregnancy.

  • Even if they are fathered by the heir, children born to another playable Sim who is NOT a member of the main challenge house are not eligible for heir.  If the child is adopted into the main house as an infant, they can be eligible for heir.

  • The challenge is over when the third heir reaches adulthood.

Marriage and death:  Your founder and every subsequent heir can be any sexual orientation you choose (or they choose).  The only requirement is that they find a significant other and get married.   Here are the restrictions:

  • The Diva and Mr. Big are off limits.  Do you really think they’d move into a trailer?

  • Your founder and heirs must marry Townies or NPC service sims.  No playables.  (Though it’s easy enough to turn any sim into a Townie if you want sims like, say, all simselves as eligible spouses.  *evil cackle*)

  • Your Sim’s future spouse can move in either before or after they become engaged.

  • The future spouse must quit their job (if they have one) based on the employment restrictions listed below.

  • Anything in the spouse’s inventory must stay in their inventory!  You cannot sell these items until they have their first yard sale in the summer.

  • You can pick ONE item out of the spouse’s inventory to use on the lot, and only one.  Everything else stays in inventory until the yard sale.

  • Career rewards the future spouse has already unlocked can be placed on the lot and used.  With the exception of any career reward that earns money!  Money earning objects are not allowed!  Mood boosters and skilling boosters are perfectly acceptable.

  • Either the founder or the future spouse must be showing their pregnancy before the wedding can take place!  Either during the first or second “bump”.  Really, who gets married unless they HAVE to?  And being obviously pregnant sure makes it a “have to”, you all.

  • The wedding must take place before the first baby is born.  Don’t wait too long!

  • The wedding arch is the ONLY thing you can ever “rent” from the buy catalog.  If your sims have enough money for it, they can buy it for the wedding then sell it back immediately after.  Or just have them get married without it.  You may also keep the wedding arch for future weddings if you prefer, but if you decide to keep it you cannot sell it at any time!  Not even at a yard sale.

  • The founder and every heir must throw a wedding party!

  • They can only “get married” while the wedding party timer is still running.

  • You must purchase the Fruit Punch Barrel ($145) for the party!  It’s just not a good ol’ fashioned trailer park party without red Solo cups all over the place.

  • You can only delete the Fruit Punch Barrel after it runs out of punch and the price is zero.  (If it’s stuck at $58 even after it’s empty, then put it in someone’s inventory and forget about it.  You just can’t sell it or delete it for money.)

  • If for any reason the heir’s spouse dies before the requisite number of pregnancies have been had, the heir may marry again and pick up where they left off.

  • There must be a photobooth picture of the founder, every heir, and their spouses in the trailer(s) by the end.

  • The one grave you must keep on the main lot is the founder’s.  Grandaddy or Granny are gonna want to keep an eye on things.  Their ghost must be able to roam the lot.

  • You can move all the other graves to a community lot or keep them at home.  Whether they are free-roaming is also up to you.  The founder’s ghost must roam though.

  • You must purchase the founder a "funeral" outfit before they kick off.  They are gonna want to look their best in the afterlife!  And while scaring the pee out of your uncontrollable teens.  Hehe.  (This is only required for the founder, you are welcome to get every heir and spouse a funeral outfit as well.)

Chances are the future spouse is going to bring some money into the household!  Here’s how you handle that:

  • Any funds the spouse brings into the household can be used right away.

  • If the spouse brings in a significant amount of money, here is what you have to do:

Up to 5000: Do with it what you like!

5000-8000: Buy a truck and a driveway ($2400 total).

8000-10000: Buy a truck, a driveway, and the old junker * ($3200 total).

10000-12000: You get a doublewide trailer!**

12000-15000: You get a doublewide, a truck, a driveway, and the old junker!***

*One Man’s Junk Car ($800) can be placed anywhere in the yard using ‘moveobjects’.  You don’t have to buy a driveway extension for it.  If you do not have Freetime, then purchase the cheapest car and place it in the yard.

**A doublewide trailer is just what it sounds like.  You will build another 6x20 foundation attached to your first trailer, so you end up with 12x20.  It needs walls and wallpaper just like before (you do NOT have to put more kitchen fixtures, but you do have to add one more toilet).  Now is when it is legal to delete walls in your first trailer!  You can open up a length of wall between the two halves of the doublewide to create a larger living space.  You can’t delete any other walls unless they are part of the shared wall between the original trailer and the new one.  If they already have a doublewide, then build another stand-alone trailer on the lot complete with a kitchen and all the required elements following the building rules for the first trailer.

***You do not have to buy a driveway segment for every single vehicle.  You only need ONE driveway, then use the ‘moveobjects’ cheat to place all extra cars and trucks in the yard.

Inheritance Money: (This whole section is new!) Use the same money scale you would use for a new spouse moving in.  However, you’ll likely see a much larger sum of money when someone dies!  So here is what you do about those extra tens-of-thousands of simoleons:

Over 15000:  You get your own huntin’ land!  This will be a vacation lot in the woods (requires Bon Voyage) or a non-business community lot in their home neighborhood.  Here are the requirements:

  • The lot must be furnished and cost at least 5000 less than the total inheritance the household acquired.  Example: Granny kicked off and left the main house a sum total of 47000 simoleons.  The heir must then purchase a lot that costs at least 42000 simoleons.

  • The smallest lot you can buy is 3x3.  Any larger lot is allowed.

  • Getting a 3x3 to cost that much will require putting things on it!  Plenty of trees, some tents, a hot spring, toilets, etc.

  • Keep in mind this is “hunting land” so make it a camp ground or build a small cabin.  Make sure they have everything they will need for a full day or an extended stay (toilets, beds, showers, barbeque grills, etc).

  • Add whatever else you think the family would enjoy (a swing for the kids, a fishing hole, etc), excluding items that will earn them money.  Digging and fishing are allowed!

NOTE: If your family purchased this as a community lot, you can prevent Townies from eating their food and using their toilets by placing an open/closed sign on the lot and setting it to “closed” while they are staying there.  Or set it to “open” if you want guests!  (You cannot make this a venue or earn money from it in any way!  No ticket machine and no items that will gain them money.)

If you decide to buy them a vacation lot, keep in mind it will cost them money to travel to their land for a visit!  But they can have real beds and enjoy the things a normal vacation offers.

IMPORTANT:  If your family inherits 15000+ and you really need a doublewide trailer and some other things for them, go ahead and build/buy those first.  Use what is left of the money to buy a lot that costs as close to the remaining sum as possible (empty 3x3 lots cost 4800 and you’ll also have to give them at least a toilet and a way to cook food, so make sure you’ve got at least 5000 left to buy the lot!).

You can purchase huntin’ land at any time!  If they can afford it, go for it.

Raising the Kids:

  • If you feel like the toddlers need to have all their skills, go for it.

  • Kids should be allowed to be kids!  Let them run wild and play in the yard!  You can give them Needs-related commands (so they don’t get taken by Social Services) and tell them to do homework.  You CAN tell them to do fun things (anything that adds to their fun meter) but try to keep this to a minimum and only if their fun meter isn’t in need of it.  If you lock away all other fun objects, they will likely decide they want to paint or fish if you need paintings or fish for the annual yard sale.

  • Teenagers are just completely uncontrollable.  Literally.  When a child becomes a teen you are no longer allowed to give them ANY commands!   You read that right: none.  In fact don’t even click on them if you are tempted!   (Influence is allowed!  USE IT)

  • You are allowed to use a couple of free commands right after a teen ages up in order to send them to a dresser to plan their outfit(s) and/or to a mirror to change their appearance.  The dresser and the mirror are it!  After that they are on their own.

  • Aspirations cannot be rolled for a child until they become a teen.  Then you roll a dice or use whatever randomizing technique you usually use to determine which one they get.

  • Knowledge Sims are immediately disqualified for heir!  But they get special privileges:

  1. Unlike the other teens, you ARE allowed to give Knowledge Sim teens up to 5 commands a day, BUT these can only be skilling related!  If it doesn’t earn skill points, you can’t tell them to do it.  (Cleaning does earn skill, so you can make them scrub tubs and wash dishes all day if you like.)

  2. You can tell a Knowledge sim to do homework and it counts as one of their commands.

  3. Knowledge Sims are the only ones allowed to go to college, but they must have 3 scholarships before they can go!  (You can use a free command to have them apply for scholarships, either by phone or computer.)

  4. Knowledge sim teens can leave the house and move to college as soon as they have those 3 scholarships.  Whether or not you want to play them through college is up to you.

  • All other teens must remain in the house until they become adults (This is a long haul! Have some aspirin ready, folks).  Once they reach adulthood, the spares must move out.

  • They have to age up on their own.  No commands to send teens to a cake a day early.  (And man, won’t you be glad to see them go when they do?)

  • You must conduct an heir poll to determine the next heir before the oldest one becomes an adult.

  • You do not have to enter every eligible heir into the poll, but you must enter at least two of them.

  • If by some fluke you end up with ALL Knowledge sims, the youngest becomes heir by default and must re-roll their Aspiration if it’s Knowledge, too.

  • Teens that run away from home are disqualified to become heir.  Make sure you have enough eligible candidates around in case this happens!

  • You cannot call the police on a runaway teen.  They made their choice!  I’m sure they are happier working in that circus they ran away to join anyway.

There are lots of ways to get uncontrollable sims to do things without giving them a direct command!  Be creative.  :D

Employment, or lack of:  Only one adult in the household is allowed to work at a time, and it can be the founder, adult heir, or one of their spouses.  Teens can’t work.  Elders can’t get a job either, but if they have a job already when they turn elder then they can continue to work until they drop dead.  Or until they quit.  NO RETIRING.  Pay attention now, there are only a few acceptable jobs!  Your sims are uneducated and unskilled, they just don’t get to be CEO’s and rock stars.

  • Culinary up to level 4: Host/hostess. $242 a day.

  • Slacker up to level 4: Record store clerk.  $252 a day.

  • Criminal (up to level 3: Bookie, $385 a day) is also allowed, however there are more restrictions for this career!

Criminal Restrictions:

  1. The same Sim must have first worked through Culinary to level 4 AND Slacker to level 4 before they can take a job in Criminal.

  2. In order to keep working in the Criminal career, your Sim will have to pay off the police every day they work.  That costs 2 gnomes every work day!

  3. Yes, every day your Sim comes home from work you have to purchase 2 gnomes out of the catalog.  These can be placed on the lot, or stored in someone’s inventory – your choice.

  4. These “pay off” gnomes can never be sold!  Not even at the annual yard sale.

  • If you Sim is accidentally promoted to higher than level 4 in Culinary and Slacker (or higher than level 3 in Criminal) they must quit their job immediately.  They must also buy something out of the catalog that costs as near as possible to the amount of the bonus they received.  Example: Your Sim is promoted to Party DJ and receives a bonus of $770.  You can purchase one of the $800 televisions or an $800 painting.  This item must be placed immediately into someone’s inventory and never sold or used.  If you give it to one of the spares they can use it after they move out.

  • If your sim is fired or quits, they can’t immediately go back into the same career.  They have to start in a different career if it’s available.  Another adult sim in the household can start working in their old career, though.

NOTE:  You may play or ignore the chance cards when they pop-up.  Money earned from a good chance card is perfectly legal!

The Annual Yard Sale:   When summer rolls around its’ time to unload that unwanted stuff!  Your founder will need to open a “home business” for the first yard sale and you keep this same home business for the duration of the challenge.  Each heir can pass on the business perks they earned to the next heir.  There are restrictions:

  • The yard sale can only happen during the summer season.  Any day is fine, as long as it’s during the summer.

  • Make sure you’ve purchased a cash register before you start your first sale!

  • All prices must be set to “ridiculously cheap” which is 50% cheaper than retail.

  • The sale can only run for ONE day!

  • The sale can only run from sun-up to sun-down.  That’s 7 AM to 7 PM (7:00 to 19:00).  Make someone turn around that “closed” sign before it gets dark!

  • Anything that isn’t sold this time must be kept around until the next yard sale (next summer).   Either in the yard or in the trailer.

  • You can use earned business perks EXCEPT the money ones!  No money! You should know this by now!

  • You can sell anything in the yard and house that the pricing tool will allow you to price.  (This includes fish, produce, and paintings.)

  • You cannot sell vehicles!  If you have too many in the yard, just give them to spares when they move out.  But really, I’ve never known a redneck who thought you could have “too many” junk vehicles in the yard.

  • You can only sell lemonade from the lemonade stand during a yard sale.  It needs to be left alone the rest of the year.

Note:  For your own sanity, you might want to lock all the exterior doors to disallow anyone but household members.   You don’t need yard sale shoppers eating your food and breaking your electronics!  Move anything you want to sell into the yard (the ‘moveobjects’ cheat can be used).

MORE Note: If you do not have a fix or a hack in place that prevents visitors from complaining about the shabby state of your "business" even when it's not even open, you can get a fix for that here:


You still have to wait until summer before you can sell anything.  You will not be able to sell anything until it has depreciated in value at least 50% the retail price!  When summer rolls around, pick a day then use the buy menu to sell everything out of the yard that has depreciated sufficiently enough.  If an item isn't at least 50% depreciated you'll have to wait until next summer to sell it.
For things to depreciate in value, they have to be sitting on the lot.  This means removing the new spouse's inventory items and placing them.  These items have to remain unusable!  So either lock them in an unused room, put them in a door-less outbuilding, or fence them in.


Keep track of the days and weeks!  Your founder will move in on a Monday, so you can have the first yard sale the third Sunday after that.  Then every third Sunday after that until the end of the challenge.


Huntin’ Dogs:  There is one thing a redneck is never too proud to admit: he loves his dogs!  So here are the rules for that one (requires Pets):

  • Before the first heir becomes an adult, there must be at least two dogs living on the lot.  From then on, there must always be at least two dogs on the lot!

  • Dogs can be acquired through adoption or befriending strays.

  • You can breed the dogs, but any resulting puppies have to either stay on the lot or move out with a spare.

  • There must be a separate pet bed or doghouse (or a combo of beds and doghouses) for every dog.  The kids might not all have their own beds, but by golly the dogs do!

  • The dog beds cannot be inside, but they must be on a covered porch.  (which of course requires a large enough porch, with a roof, that you'll have to build for them if you don’t already have it)

  • No dog jobs!  That's just silly, you all.

  • If a dog runs away, you CAN call the police to get them back.

  • Other pets are allowed, but you’re not getting any special points for them.


You all just signed up as foster parents!  Every generation you must adopt at least one baby before the next heir is an adult, whether you want to or not.  This child will be eligible for heir like any other adopted infant.  Keep in mind that Social Services requires a minimum of 3000 simoleons in the bank in order to qualify to adopt.  Adoption itself is free though.

Crafting, hobbies, and sundry:

  • The hobby benches are allowed.  They can use any crafted items in the household, but the rest should remain in their inventory until the next yard sale.

  • Servos and Snapdragons are allowed if an heir or their spouse built them.

  • Digging for treasure is allowed.  Any decorative objects your sims dig up can be used on the lot.  Everything else can remain in inventory until the next yard sale.  (You can give bones to the dogs.)

  • They can sew their own clothes.

  • Salvaging from the garbage bin is allowed (if you have sims messy enough).

  • Garden Club membership can only be applied for ONCE per generation.  So if you are trying to get the wishing well, make sure you have everything they are looking for before you call them!

  • The wishing well can be used for friends and love.  NO wishing for money!

  • The Genie Lamp can be used for anything EXCEPT (can you guess?) money.

  • All supernatural sims are allowed.

  • If your heir or founder marries a Witch you may place both the cauldron and the spell podium on the lot.  They count as the "one item" limit from the spouse's inventory.

  • Crafted magic items are allowed. They can use any crafted magic items in the household, but the rest should remain in the witch's inventory until the next yard sale.

  • The Humble Computer can be used by your sims, but since it is a "special" item you won't be able to price it to sell it at your yard sale.  If it breaks down, either gift it away or let one of the spares take it with them when they leave.

  • Sims in the main house cannot write novels for money.  With the exception of the founder who can write ONE novel after they become an elder (this is optional).  They will want to pass on all their best tips for truck maintenance, meal-snatching at community lots, and the family moonshine recipe for future generations.

  • Networking gifts (i.e. the huge screen TV that Townies sometimes give to your sims) can be used in the trailer.  They cannot be sold at the yard sale!  Just give it away or let a spare take it with them if it breaks down or you don’t want it anymore.

Keepin’ up appearances:

  • Tents in the yard are allowed!

  • Broken electronics cannot be repaired.  If a TV, stereo, or computer breaks down, you have to put it in the yard for the next yard sale.  You are allowed to fence these in so they don’t destroy the environment rating every time someone steps outside.

  • Broken plumbing is the only thing that can be repaired.

  • If you get new furniture or plumbing, or upgrade the appliances, you cannot sell the old ones!  They have to go outside in the yard until the next yard sale.  (Some things may require the ‘moveobjects’ cheat in order to put them outside.)  You may store yard sale items in an extra trailer or outbuilding on the lot.

  • You can redecorate the trailer as often as you like.  However, you can’t “sell back” the old wallpaper and flooring before you buy new.  All CC is allowed for redecorating, regardless of price.  Make it look authentic, you all!

  • You can’t sell windows or doors, but you can add new ones.  If you don’t know where to put the old windows, doors, and ceiling lights, then maybe it’s time to build a garage out of the scraps.

  • Garden ornaments are highly encouraged.

Service Sims and delivery:

  • No nannies, butlers, or maids allowed!

  • You CAN hire a gardener, DJ, exterminator, and bartender.

  • You can hire the Matchmaker.

  • Hiring a repairman is at your discretion and only for broken plumbing.  Make sure he can’t access any broken electronics!  Fences and locked doors are your friend.

  • You canNOT order grocery delivery!  The only food that can be delivered to their door is pizza or Chinese.

  • Groceries must be purchased from a community lot.

  • If you want this to be as redneck as possible, then they can only purchase food and clothes (and everything else!) from a Walmart store!  You can build a Walmart or download one.  This really isn’t required, but it’s more fun.

Nit-picking tidbits:

  • Aspiration rewards are allowed EXCEPT money trees and counterfeiting machines.

  • Lifetime Aspiration Benefits are allowed, EXCEPT the Fortune Sim perks (this goes for the secondary aspiration, too) and the Job perks.

  • You CAN sell date roses in buy mode!  We’ll pretend that pink card that comes with them is a money card you can take to the bank.  You earned that sucker.

  • Date gifts can be used by the household.  They can only be sold at the annual yard sale.

  • Your Sim can perform “freestyle” for tips, but only during a party at home.

  • You sim can perform music for tips only during a party at home.  You won’t be able to stop them from doing this autonomously, so that’s allowed.  You just can’t command them to do it unless it’s during a party.

  • Your sims can give away anything in their inventory to friends, family, or total strangers.  It’s not making them money.

  • Your sims can go on vacation!  Had a particularly lucrative yard sale?  Time to pack the kids in the truck and head to the beach!  That money ain't doing you no good just sitting in the bank.

Basically, if they can afford it and it isn't breaking the "no free money!" rules, then by all means get them anything they can afford.  There's some fun CC out there that will work well with this theme.  Have fun with it!

Please use this post as a discussion place to help me determine what else should be added and what might not work out.  Let me know if something needs clarifying!

If you need a Walmart type store for your challenge, you can find several at MTS at this link, and the one I built for my challenge is HERE for download.  Or build your own!  ;D
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on 2012-07-25 09:47 pm (UTC)
Posted by [identity profile] holleyb76.livejournal.com
I am having OCD twitches just from reading the rules! LOL

on 2012-07-26 01:08 pm (UTC)
Posted by [identity profile] fuzzy-spork.livejournal.com
Yeah, this one WILL make some folks cringe just looking at it. ;D I just wanted something to play that is way outside of the regular "success oriented" challenges out there. lol

on 2012-07-25 09:55 pm (UTC)
Posted by [identity profile] mzyra.livejournal.com
And I've only broken a few more things than what you already know about! <.< >.>
Maaaaay wish to confer with you over heir polls though. I'm currently holding one and having a bit of an issue because (besides the fact that I got the eldest just to adult before doing it), the younger kids are still kids and I don't know if they'll become knowledge and I don't know if you have/want an official way to deal with that :/

on 2012-07-25 10:03 pm (UTC)
Posted by [identity profile] fuzzy-spork.livejournal.com
Okay, I forgot to add that you can enter any of the eligible kids you WANT to enter into the poll. It's not required to enter all of them. So really, if you want to just leave the younger ones out it's up to you. I know you're drowning in kids! lol

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Posted by [identity profile] mzyra.livejournal.com - on 2012-07-25 10:06 pm (UTC) - Expand

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Posted by [identity profile] fuzzy-spork.livejournal.com - on 2012-07-25 10:10 pm (UTC) - Expand

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Posted by [identity profile] mzyra.livejournal.com - on 2012-07-25 10:17 pm (UTC) - Expand

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Posted by [identity profile] fuzzy-spork.livejournal.com - on 2012-07-25 10:19 pm (UTC) - Expand

on 2012-07-25 10:37 pm (UTC)
Posted by [identity profile] bellemistoire.livejournal.com
It sounds like you are having way too much fun making up the rules!

Useable flat roofs?
Tents in the yard?
Pool/hot-tub/swimable pond?

(diving-board off the useable flat roof into the swimable pond? Wait, I have no idea if that is even possible. :P)

on 2012-07-25 10:44 pm (UTC)
Posted by [identity profile] fuzzy-spork.livejournal.com
Oh yeah! Tents are allowed. Forgot to add that. >_<

If they can afford a pool or hot tub, those are allowed! If you want them to be able to get on top of the roof (flat ones are fine!), you'll need to buy them a CC ladder or build stairs.

lol If you discover that they CAN dive from the rooftop let me know! :D

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Posted by [identity profile] bellemistoire.livejournal.com - on 2012-07-25 10:46 pm (UTC) - Expand

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Posted by [identity profile] bellemistoire.livejournal.com - on 2012-07-25 10:51 pm (UTC) - Expand

on 2012-07-26 12:12 am (UTC)
Posted by [identity profile] joandsarah.livejournal.com
I'll definitely be giving your rules a try Fuzzy, some are very different to the ones I have set up. The main one being in my trailer family the mother works like a slave as do any teens while dad does whatever he wants. With him being the uncontrolled one except for his rolled wants. I have whoever is heir in Slacker so he's never gotten promoted above Gas Station worker ($80 per work day as I have halved wages) because he can't be made to skill and it requires a mechanical point. I just can't see a red neck/bogan sitting there with a book skilling- but I will for yours. I'll be keeping my mods in when I play this so they will keep longer life spans, halved wages, harder skilling and harder grades. You can expect mine to be worse than dirt poor, because I like tear your hair out challenges as you probably know. ^_^

Was there a rule bout trying for baby/pregnancy for those of us without ACR? Or just give them four kids?
Also the yard sale can they keep it as a business the rest of the year just with the sign set to closed or do they need to start and close it over the phone each time?

Got to get back to doing school with the kids now, but I will start a new trailer family with your rules later today.

on 2012-07-26 12:19 am (UTC)
Posted by [identity profile] fuzzy-spork.livejournal.com
There just has to be 4 pregnancies, and those can be entirely your doing- when and where and with whom. If there's more than 4, that's fine, too.

ACR is NOT required. I only suggest it as one of the "allowed" hacks that might make things a bit spicier.

The yard sale business has to stay put through the whole challenge. You just keep it closed all year, until that one day in summer when they can sell again! The way you'll be playing this it sounds like they will NEED yard sale day just for a little bit of cash! lol

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on 2012-07-26 02:29 am (UTC)
Posted by [identity profile] nightbreaking.livejournal.com
Is there any substitution for the yard sale? I'd love to, but I don't have OFB. And that's like half the challenge so it seems like it might not work so well without it...

on 2012-07-26 03:00 am (UTC)
Posted by [identity profile] fuzzy-spork.livejournal.com
There is, and I meant to add it to the rules! >_< (I'll amend them tomorrow when I'm not so tired)

You'll still have only one day in the summer when you can sell things. The items have to have depreciated in value at least 50% before you can sell them! So things that previously weren't allowed to be placed on the lot, will have to be in order for them to depreciate (like items in the new spouse's inventory and crafted items). You might need to put them inside a fence so they can't be used! When summer rolls around, just sell the stuff using buy mode. But only if it's sufficiently depreciated, so you might have to make a small effort to keep track of the retail prices. :P

on 2012-07-26 03:15 am (UTC)
Posted by [identity profile] toastsims.livejournal.com
What, no mandatory pink flamingo rule?!? ;P

on 2012-07-26 01:06 pm (UTC)
Posted by [identity profile] fuzzy-spork.livejournal.com
I'll amend the rules with a "Trash it Up!" clause. ;D

on 2012-07-26 04:43 am (UTC)
Posted by [identity profile] joandsarah.livejournal.com
I'm building my trailer now. I take it those 4 by 4 porches are part of that 6 by 20 and not extra?

I have my bogan plus some townified simselves all ready to go, how are we to look for one of the allowed jobs? I have a ton of custom careers, is it okay after a week of paper looking to send him to the 'employment office'? I have one for my BACC.

Another question, are messy sims allowed to salvage from the bin to earn a little money towards their bills?
Edited on 2012-07-26 11:19 am (UTC)

on 2012-07-26 11:45 am (UTC)
Posted by [identity profile] fuzzy-spork.livejournal.com
The 4x4 porches are extra.

Jobs can be sought in the paper and with the Humble computer if your sim has it (I know some people have a hack to prevent it being delivered).

Since you have so many freakin hacks, Jo! I'm going to say do what you think is best in keeping with the rules is you didn't have them in your game. XD

You can't ever sell anything in buy mode (only date roses). Sims can hunt, collect, and salvage all day, but anything they find can only be sold at that annual yard sale. Priced at the lowest price. I don't know if bin diving gives them random cash or not (I never have sims that do it!) but if they actually find MONEY in the bin, that's fine.
Edited on 2012-07-26 11:46 am (UTC)

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on 2012-07-26 04:56 am (UTC)
Posted by [identity profile] rosefyre.livejournal.com
Awesome challenge! I've got a couple of things that should be clarified, though:

Can we use autoroof? Or does it have to be a flat roof?

Can you add onto the porch or are you stuck with what you start with? And can you cover it later? You need it covered for the dogs, but do you have to start with a roof?

What about the fire alarm - if you don't buy it immediately, can you buy it later?

I wonder what the max number of trailers you'd have to have is. Cause I could see ending up with, oh, six or so, maybe eight, if you get enough inheritance money and all the spouses are rich.

Does adoption count for the pregnancy or is that extra?

Do trailers have to come with doors? Cause those can get expensive.

When building a doublewide, you say you can delete one wall. Does this mean one wall section or the entire wall on one side of one room? I'm assuming it's the latter but not certain.

Are you allowed to fix up the junker and sell it at the yard sale? Or not sell it. Can you sell the truck at the yard sale? Are alarms allowed in all cars or only one?

Can you guide kids to the toilet or should you let them pee on the floor if it comes to that?

The teens: you can only do a dresser OR a mirror? What about if you want to do both? And a dresser only changes one outfit anyway. I'm assuming you can't send them clothes shopping, but it's okay if a parent went clothes shopping the day before and bought them something to wear?

Do you have to roll for secondaries if you can or can you choose them or not have them if you want?

Mention that Knowledge Sims can also do homework as one of their commands - cause you WILL need that for uni.

So no having the crazy extended family all living in the one house? :P Nah, it would be difficult anyway, though extra adults are both useful and a problem.

Not allowed to call the police to try to get teens to come home, right? What about the dogs?

You mentioned in chat that sims can't immediately return to the same job if they quit - can other sims go into that field?

If you don't have Seasons, you could say the yard sale has to be a weekend day and can only be once in every three weeks - which is 21 days, about the same amount as four seasons.

I'm assuming no20khandouts is an acceptable hack, as it means your spares may move out with nothing - and will actually take money from the family funds.

Can you play music for tips? ...Assuming you can afford, like, a musical instrument.

Can you sew your own clothes?

Are spending restrictions in place from the yard sale? Like, the "if you get this much you must spend this much" rules from spouses and inheritance.

Outbuildings are okay, then, if you can afford them?

Is the funeral outfit only for the founder or for everyone else who dies?

...Yeah, a lot of questions, but I'm a rules stickler and someone who looks for loopholes (too many apocs, I swear), so...I hope the questions make sense!

Edit: one more thought: I assume private school is not okay, cause it makes no sense for it to be.
Edited on 2012-07-26 06:23 am (UTC)

on 2012-07-26 12:45 pm (UTC)
Posted by [identity profile] fuzzy-spork.livejournal.com
"Can we use autoroof? Or does it have to be a flat roof?"
- Any roof is fine.

"Can you add onto the porch or are you stuck with what you start with? And can you cover it later? You need it covered for the dogs, but do you have to start with a roof?"
- Anything you can afford, do it! There just has to be a larger, roofed porch by the time you have dogs.

"What about the fire alarm - if you don't buy it immediately, can you buy it later?"
- Yes. Anything that isn't specifically forbidden is fine to purchase at any time they can afford it.

"I wonder what the max number of trailers you'd have to have is."
- Getting more than 3 or 4 is going to be slim chances! We'll see how the play testing works for this one.

"Does adoption count for the pregnancy or is that extra?"
- No, it's just if you want an extra kid around (lol) or you want the points for it. Or you lost a kid along the way and need more heir choices. >_>

"Do trailers have to come with doors? Cause those can get expensive."
- Exterior doors, yes. The interior should at least have a door on each bedroom and the working bathroom. If you are struggling to get the trailer built with the available funds, then leave the interior doors for last and put in what you can. Nothing wrong with having zero simoleons left. lol

"When building a doublewide, you say you can delete one wall."
- You can delete an entire length of wall.

"Are you allowed to fix up the junker and sell it at the yard sale? Or not sell it. Can you sell the truck at the yard sale?"
- You can fix the car (there will be points for it). You can't sell any vehicle at the yard sale. You can give them to spares who move out, though. You don't have to have a driveway section for every single vehicle, just use move_objects to place them in the yard. I have relatives with half a dozen or more unusable cars and trucks sitting in their yard. >_< It's the redneck way, I guess.

"Are alarms allowed in all cars or only one?"
- If they can afford it, yes.

"Can you guide kids to the toilet or should you let them pee on the floor if it comes to that?"
- lol, You can keep them clean and fed and stuff, and tell them to do anything if they gain fun from it (like painting so you've got some to sell at the yard sale). No cleaning house or book skilling or strict stuff like that. Just let them be kids.

"The teens: you can only do a dresser OR a mirror?"
- You can do both, I think I said and/or. I'll reword it to be more specific. Basically any dresser and mirror commands right after growing up are allowed but that's all. If they can afford it, send someone clothes shopping before their teen birthday.

"Do you have to roll for secondaries if you can or can you choose them or not have them if you want?"
- Secondaries can be rolled, picked, or just left blank until they grow up. You just can't check off any of the Fortune perks.

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Posted by [identity profile] fuzzy-spork.livejournal.com - on 2012-07-26 12:45 pm (UTC) - Expand

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Posted by [identity profile] rosefyre.livejournal.com - on 2012-07-26 07:08 pm (UTC) - Expand

on 2012-07-26 05:37 am (UTC)
Posted by [identity profile] katee412.livejournal.com
I'm so excited to try this out :) Mr Ajay 'likes to count grains of sand' just got promoted to founder ;)

on 2012-07-26 05:39 am (UTC)
Posted by [identity profile] katmiesterk8.livejournal.com
Are you allowed to give inventory items as gifts to, say, townies, NPCs, or spares?

on 2012-07-26 11:47 am (UTC)
Posted by [identity profile] fuzzy-spork.livejournal.com
Yes! As long as they aren't gaining money outside of the annual yard sale, it's all good. Gift away anything. :)

on 2012-07-26 02:46 pm (UTC)
Posted by [identity profile] whisper-doll.livejournal.com
You've done a great job writing up these rules! :) I like the level of detail in them: to me, sticking to the guidelines is what makes it challenging. Thanks for posting them!

My favourite part is that it's only four generations long. I consider myself a disciplined player, but sometimes I just want challenges to *end*! ;D

on 2012-07-27 03:05 pm (UTC)
Posted by [identity profile] fuzzy-spork.livejournal.com
Oh gosh, I don't think even *I* could stand to do this one longer than 4 generations. lol

Thanks and you're welcome. :D

on 2012-07-26 06:11 pm (UTC)
Posted by [identity profile] tatdatcm.livejournal.com
Sounds like a fun challenge. I think I'll try it. Are you going to create a LJ Community where people can post their tries (kind of like buildacity for BaCC's)?

on 2012-07-27 03:06 pm (UTC)
Posted by [identity profile] fuzzy-spork.livejournal.com
I didn't even consider a community. *ponders* I suppose if this becomes even semi popular I could do that. Or anyone can! It's still in the "play testing" stage to iron out all the kinks.

on 2012-07-28 06:04 pm (UTC)
Posted by [identity profile] lirenyi.livejournal.com
I have a suggestion! You could recommend this little mod in the employment section to stop your working sim getting promoted past where they were supposed to.
You put it in their inventory, and even if they have everything needed to get promoted they still won't. I found it helpful when I was doing another challenge that required sims not getting promoted past a point, I hope others will find it helpful too.

on 2012-07-28 11:56 pm (UTC)
Posted by [identity profile] chiho924.livejournal.com
Can't wait to try this.

on 2012-07-29 06:30 am (UTC)
Posted by [identity profile] regacylady.livejournal.com
Possibly the most amazing challenge ever, LOL. I can't wait to try this! Hmm, who to redneckify...?

Also I totally played the red Solo cup song in the background as I read these. Theme music!

on 2012-07-30 04:59 am (UTC)
Posted by [identity profile] tatdatcm.livejournal.com
Came up against something. My founder is in the slacker career and pulled a chance card. The one to either ignore the customer and take a break or pretend he didn't see them. I chose ignore and he "won" $500 from a lottery ticket. I let him keep it, because, in the culture we're talking about, how many scratch tickets do you imagine ever get bought. A lot, IMO. I figured it was a somewhat "realistic" bonus. Not sure if there should be some kind of penalty though.

on 2012-07-30 12:02 pm (UTC)
Posted by [identity profile] fuzzy-spork.livejournal.com
Chance card money is perfectly legal! :) Some people don't do chance cards anyway because of the risk of a bad outcome (I've had money taken away twice now because of them, lol). I'll amend the rules to mention the chance cards.

on 2012-08-02 11:45 am (UTC)
Posted by [identity profile] yaspis.livejournal.com
Oo, this looks intriguing! I'm not too keen on challenges that focus on succeeding at Maxis careers, preferring to play a 'hood made mostly of family businesses. I just started a BACC 'hood I can step out with when the 'hood I'm building for storytelling gets a bit too monotonous, and I think one of the auxiliary starter families might just be perfect for this challenge. :)

I've a question, though: rules say no nannies, but what about getting a neighbour to watch the kids, a la AL? I've that hack that allows anyone, not just apartment-dwellers, ask the neighbours or friends to babysit, and it'd be interesting if, for example, that nice fella down the street who looks weirdly like our Petey would occasionally come around and see the kids don't burn the place to the ground...

Another question: Community lots. Can they take the whole family to the beach? Sure, they have no money, but if there's a public beach, an afternoon of sea and sun and sand doesn't cost anything - and might let them find things to sell in the sand...

on 2012-08-02 02:50 pm (UTC)
Posted by [identity profile] fuzzy-spork.livejournal.com
I suppose having a "friend" watch the kids is more normal than hiring a nanny. So sure. :)

Any community lot is fine! And the beach sounds like fun.

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Posted by [identity profile] yaspis.livejournal.com - on 2012-08-02 04:11 pm (UTC) - Expand

on 2012-08-05 08:54 pm (UTC)
Posted by [identity profile] leilia.livejournal.com
Can I make a career argument? Military. Most of my guys and I got a lot of rednecks, were in the military but they didn't make it any further than Drill sergeant. I'd say that the restriction on this is that the person going into the Military has be be fit and stay fit for all of their career and that they can only be in it for the first half of their adult life - the military don't like the old folks. You know?

on 2012-08-06 12:06 am (UTC)
Posted by [identity profile] fuzzy-spork.livejournal.com
Around here, because of the Arsenal, most jobs are military so that's the first thing a lot of kids do out of high school. Though I don't know any of them that have made it as far as drill sergeant. Most of them get kicked out in basic. XD

The only problem with the military career for this challenge is that it pays too high! I might be able to work in a formula for it... some prerequisite. This is all still in the thinking stages after all. :P

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Posted by [identity profile] leilia.livejournal.com - on 2012-08-06 12:38 am (UTC) - Expand

on 2012-08-07 04:57 am (UTC)
Posted by [identity profile] mystefaction.livejournal.com
What about the "free sample" reputation items you sometimes get with Freetime? Usually it's the $8000 TV - I'm guessing same rules as the Humble computer?

I started playing on the weekend, it's shaping up as a really fun challenge. Of course, I say that when the kids are only infants as yet...

on 2012-08-16 01:38 pm (UTC)
Posted by [identity profile] fuzzy-spork.livejournal.com
HI! Sorry about the delay. Been a busy BUSY couple of weeks. D:

They can use the free samples in the house if you want. Otherwise just keep it in the receiving party's inventory and send it away with a spare. It can only be sold at the yard sale if they have been using it in the house. (Still gotta tweak the rules!)

Hope you're having fun. :)

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Posted by [identity profile] mystefaction.livejournal.com - on 2012-08-19 12:06 am (UTC) - Expand

on 2012-08-10 07:35 am (UTC)
Posted by [identity profile] lauriempress.livejournal.com
Kicking myself right now. I had my founders get their photobooth picture twice. Once it was lost when I had to move them out and in due to a glitch, so I had them go back again as elders. And then forgot to get it out of the inventory, so it was buried with them. *shakes head* Oh well. :D

on 2012-08-16 02:27 am (UTC)
Posted by [identity profile] penguingirl03.livejournal.com
Question: Are we allowed to lock wants for our uncontrollable teens or is it completely hands off for them? I haven't been locking them but it would be nice if we could.

on 2012-08-16 01:41 pm (UTC)
Posted by [identity profile] fuzzy-spork.livejournal.com
I'm going to say No on locking wants for the teens. Wants that are locked before they turn teen are okay, though. You CAN attempt to get their Wants fulfilled by having other sims influence them or interact with them. There's no rule that says you can't look, but you just can't command the teen in any way. This is a tough one for some people I know, so for them it's best to not even look. lol

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Posted by [identity profile] penguingirl03.livejournal.com - on 2012-08-16 03:40 pm (UTC) - Expand

on 2012-08-19 12:22 am (UTC)
Posted by [identity profile] juliejaz1.livejournal.com
I don't know if you are interested in knowing how many people are playing your challenge - but I am playing it. Thanks for the fun:0)

Edited on 2012-08-19 04:32 am (UTC)

on 2012-08-25 10:53 am (UTC)
Posted by [identity profile] frostwyrm666.livejournal.com
Are we allowed to build something like this (http://www.modthesims.info/download.php?t=354430), if we get too many trailers?
The first spouse brought in 12.000$ and I'm afraid of getting too many trailers for the lot, even though I've played with the placement before setteling down, I don't know what will happen sooner or later.

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Posted by [identity profile] fuzzy-spork.livejournal.com - on 2012-08-25 11:34 am (UTC) - Expand

on 2012-08-26 05:09 am (UTC)
Posted by [identity profile] lauriempress.livejournal.com
Another question: If the oldest child rolls knowledge, do you still have to have the heir poll before they age up, or would it be the oldest eligible?

on 2012-08-26 11:37 am (UTC)
Posted by [identity profile] fuzzy-spork.livejournal.com
Since the Knowledge sim can move out as early as you can get them out of the house (when they have 3 scholarships) you'll need to have the heir poll before the next eligible is an adult. If they ALL roll knowledge, the youngest is heir by default. :)

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Posted by [identity profile] lauriempress.livejournal.com - on 2012-08-26 11:46 am (UTC) - Expand

on 2012-08-30 10:50 pm (UTC)
Posted by (Anonymous)
I really loved this idea for a challenge!! Do you know by any chance if someone has a similiar set of rules for the Sims 3? Or if you could slightly tweak yours to work with it. If its not too much trouble. If its too time consuming don't even worry about it.

on 2012-08-31 12:49 am (UTC)
Posted by [identity profile] fuzzy-spork.livejournal.com
I think it would work with TS3! I'd have to actually PLAY Sims3 again to figure out how it would work. And I have no idea when I'd have time for that. But if anyone out there who plays TS3 regularly wants to tackle a rules conversion for this, you have my blessing! :)

on 2012-09-14 10:09 pm (UTC)
Posted by [identity profile] solventpost.livejournal.com
I'm working on a version for TS3. I'll send you the rough draft sometime today. If you want we can go over it and see if it works well. :D

on 2012-09-16 08:13 am (UTC)
Posted by [identity profile] fuzzy-spork.livejournal.com
That's exciting! :) I'm sure it will be fine, but I'll look when you finish them. I'm still overseas right now, so I might not be able to reply right away. I do manage to get online once a day though. :P
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